Martin is on twitter known as @tuxedopato. Here you can see the best tweets of Martin, take a look at his statistics on Twitter or register to see your best tweets.
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@tuxedopato1084 days old
3 point landings don't have to be cliche.
#animation https://t.co/aEXzKUvTjh -
@tuxedopato31 days old
First tank combat testing!
Model by Curtis Norton artstation.com/artwork/lVPKv5.. https://t.co/CYZWWHj1id -
@tuxedopato535 days old
Kicking combo testing! Hopefully I can get it to work like this in engine too. https://t.co/deOt99Icsa
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@tuxedopato463 days old
All ground punches combo 👊 https://t.co/j6b4jNuJGK
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@tuxedopato903 days old
First animation of the year! She is super fun to animate.
#animation #2danimation https://t.co/V5QzFMx3px -
@tuxedopato349 days old
Tacticat https://t.co/S08NpzBTY6
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@tuxedopato101 days old
Made a lot of improvements to make the Heavy Knight more intelligent. It's pretty fun now! https://t.co/txWUWethXi
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@tuxedopato300 days old
Did I do it right 🎃 https://t.co/qArhVbk9WH
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@tuxedopato1318 days old
Doing some testing with grapple beam. Super rough anims atm so I can focus on making sure it works. Also Rundas is starting to fly around now but good thing I've got homing missiles!
#metroid #gamedev https://t.co/3n1ti2mz79 -
@tuxedopato174 days old
Beginning a new project! More combat focused this time https://t.co/gA7697l9mU
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@tuxedopato144 days old
There is only one button for dodging. The player character will automatically dodge high, low, or middle responding to Heavy Knight's attacks. Part of this project is to explore such contextual animations, which is fun! https://t.co/T7lRtQ65j5
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@tuxedopato615 days old
Commission for @GorkyArt https://t.co/DaZql6fmck
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@tuxedopato174 days old
Basic melee attacks https://t.co/UKn5zhxD1e
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@tuxedopato1329 days old
Working on a Metroid mini-fan game! I'd love to get a boss in but I don't know which one. Yakuza would be cool but I don't have a Yakuza rig sadly.
I made all the animations as well as the code.
Thanks @animboy90 for the Samus rig.
#animation #gamedev #Metroid https://t.co/yih9pFjlvd -
@tuxedopato529 days old
Bunny charge! I had to animate the amazing Rabbitaur character by @K725_design. It's a very interesting movement https://t.co/9yCSS9JK0L
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@tuxedopato321 days old
Quick test of a cute rig/model by @CaspianFortune https://t.co/3Elg49sx5U
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@tuxedopato175 days old
Some of my favorite works of 2021! I think I've improved a lot this year.
Happy New Year! 🥳 https://t.co/4PTQVFOcfe -
@tuxedopato678 days old
Lopunny run! The description says it "runs with sprightly jumps" so I tried to get a bouncy feel. Lopunny is one of my favorite Pokemon though I'm probably biased because I love rabbits 🐇🐇🐇 https://t.co/60xWYFIEE7
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@tuxedopato52 days old
Running 🏃 https://t.co/PZBgAOo7Du
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@tuxedopato423 days old
I love locomotion 🥰
There are about 40-50 animations and poses (for blending) so far. Model is by @LeoSaurusR3x https://t.co/v3JbLec7z5 -
@tuxedopato432 days old
About 3 hours in between.. the tail took a while to get it OK 😅
Model is by @LeoSaurusR3x https://t.co/fJIUsbVgTd -
@tuxedopato286 days old
Wanted to animate flustered Leandra for a while 😳
Character by @BumbleSteak, I hope you enjoy! https://t.co/wnFDIaZxIG -
@tuxedopato540 days old
This year I started to do 2D animation more. Here's some of the anims I did throughout the year!
Looking forward to practicing more next year 🥳 I'm starting to really enjoy it. https://t.co/T7jE9eyl2w -
@tuxedopato109 days old
Different attacks depending on which side the player is on. Lots of fun with space switching! https://t.co/9trs1GOuJK
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@tuxedopato32 days old
Rigging is suffering 🫠 https://t.co/N2w7KCYWLD